This video is a work-in-progress! It showcases a Wwise effect plugin I developed, called OhFi. I have more custom audio tools coming up and I will demo them for the world to see as soon as I can. Expect the next iteration of this video to be much longer!
This video is a brief demonstration of technical audio design some concepts and challenges Unreal, Unity, FMOD, and Wwise, across 3 different small games: Dogma, Binora, and Neon Phase. Most of my work audio tech involves the design and implementation of asset pipelines, gameplay systems, and development tools.
This video is a brief montage of snippets including both library sounds (mostly Boom and Sound Ideas) and original sounds (mostly foley and synthesis). Throughout my career, I have moved away from audio asset creation, and now I focus more on audio mixing and interactive audio behaviours.