Matheus Vilano

Game Developer | Technical Designer

Highlights

You can reach me directly via e-mail - feel free to ask me any questions.

About Me

My name is Matheus Vilano and I am a Game Developer based in Vancouver. My primary roles are Technical Design and Software Engineering, but I have a vast array of multidisciplinary skills across all aspects of game development. Most recently, I shipped the smash hit Baldur's Gate 3, for which I am a Technical Designer in charge of designing gameplay audio systems, programming development tools, and maintaining a constant stream of multi-departmental communication.

I also teach game development at Vancouver Film School. I have created multiple courses on both Unreal and Unity, for both designers and programmers. My many years of teaching made me excel at communicating complex ideas clearly and effectively to all levels of expertise. It also made me realize the importance of robust documentation very early in my career.

I spend some of my free time learning or creating Unreal Engine plugins - usually gameplay systems or dev tools. I am well-versed in multiple programming and scripting languages, but I spend most of my time with C++, Blueprints, and Python. If you are interested in checking code samples, you can see my latest open source project here.

Baldur's Gate 3

A Dungeons & Dragons tactical role-playing game.

Role: Technical Designer

Focus: Gameplay Audio and Dev Tools

Achievements

Mouse Haunt

A 3D isometric, single-player PvE and 4-player asymmetrical multiplayer game.

Role: Development Support

Focus: Tools Programming and Project Maintenance

Achievements

Testimonials

"Matheus embodies a hard and soft skillset that allows him to cover a wide range of roles proficiently. I've been pleasantly surprised when peeking into his creative skill set and his gameplay and backend programmers skills, which opens up a one-person band for any team needs. "

"My experience working with Matheus has been hugely enjoyable and educational, and I'm forever grateful. Providing leadership and guidance, maintaining and encouraging best practices, taking ownership of technical implementations, debugging problems, helping others with technical issues, and doing it all with a smile... There's really not much more one could ask for in a colleague."

"Other more experienced professionals rely on and trust Matheus because he not only rivals their own knowledge on game audio, but also pushes himself to become better."

"Matheus is an amazing person to work with, always with a positive attitude and willing to help out. Anytime I need help related to audio or game audio, Matheus is the first person that comes to mind to seek for advice."